I actually didn't think I'd make it... yet here I am. Standing by with the best thing I've ever produced in my life.
Structuring the world of "Universal End: Reincarnation" began with the simple inspiration granted by my godfather's words: you should write this down. When we get back, grab paper and a pen and start writing. Those words were the gear shift from park to drive — what moved me into narrating the beckoning role of The Reluctagonist and his arduous tale through Universal End: Reincarnation.
Layering the groundwork for what Universal End could become was easier than I thought; however, maintaining the lore, the characters, the abilities, the continents, the regions, the kingdoms, the power system (Fiji), proved to be more challenging than coming up with character backstories; yes, both are hard if not consistently followed and written down. Yet, despite the huge narrative in itself, the more you passively write, the more the story comes together in ways you didn't imagine before--thus creating new lanes, territory, stronger connections, ascertaining (discovering) better foreshadowing, and so much more.
Ever since then, I have been furthering the developmental process of what UE stands for, what it leads to, and what it means to me personally. With this, I'd like to shift the focus to Yggdrasil, one of my most complex characters--partially by design and passivity--as he emboldened me more than I emboldened himself.
The same discipline that built Universal End's world — its lore, its systems, its characters — translates. If a story needs life breathed into it, I can do that. If copy needs precision and weight behind it, I can do that too. I write the way I think: thoroughly, honestly, and without flinching from the hard parts.
I am available for content writing, editorial work, UX writing, and technical writing. I work best with people who come prepared — clear about what they need and willing to lay the groundwork. Bring an idea with intention behind it and I'll meet you there.